Host(s): Lukas Joergensen
How do you bridge the gap between the managed and the unmanaged world?
Do you need to write something in C++, because you need to squeeze every ounce of performance out of your CPU but you don't want to be stuck with writing unmanaged code for the rest of your project? Fear not! Help is here to guide you through the awesome topic that is, interopability.
Covering how to send calls to/from C++, using C# or Java and, if time permits, revisiting Torque3D as a use-case example.
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