Pseudo Procedural 3D Character AnimationDate: 13:15 29/01-16
Host(s): Mikkel Brun Jakobsen
During this presentation, we will start out with a completely static 3D character model and then attempt to bring him to life.
Instead of the traditional keyframe-heavy approach to 3D character animation, we will look at an alternative approach that uses a very small amount of keyframes and then augments these with code in order to animate our character.
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