Graphics, shaders and the pipeline.Date: 13:15 20/11-15
Host(s): Jan Kjśrgaard
In this talk I will go over the graphics pipeline, furthermore I will code up a few small and cool effects.
If you are already into graphics programming, or are just interested in learning about pipeline without worrying about managing complex openGL code, this talk is for you. I keep the focus on the creative parts of shader programming and not dive to deep into the gritty bits.
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